Showing posts with label Crackdown 2. Show all posts
Showing posts with label Crackdown 2. Show all posts

Wednesday, June 30, 2010

Crackdown 2 Demo

Back when the original Crackdown was released I bought it simply because I was broke and the price tag was right. If I remember correctly the game was released at $20 because it was extraordinarily short and the game developers knew it. I played through the entire campaign to completion in approximately 6 hours. That does not make Crackdown a bad game (see: Portal's two hours of puzzles and it's 10's across the board). In fact, it was one of my favorites. I loved the art direction, the fluidity of movement, the voice acting, everything. When I loaded Crackdown up it was the first time I had seen my xbox produce anything but gritty realism in a long time and it was a welcomed breath of fresh air.

So, I'd be excited about Crackdown 2 right? Uh... well...

Zombies... more specifically... infected.

Now, don't get me wrong, a zombie game done well is a thing of beauty. I've been spending most of my time online playing Left4Dead2. I'm just getting the sinking feeling that "an infection spreading across the city" is going to be the crutch to rule them all in the coming years. In the past few months I've shot, hacked, and smashed more zombies than I have in the past 20 years of gaming. Left4Dead, Nazi Zombies (Call of Duty 5), Prototype, Dead Rising, Left4Dead2, and now a super-cop based sandbox game?

But... but... why draw the line here?

More after the jump